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Darkest Dungeon : ウィキペディア英語版
Darkest Dungeon

''Darkest Dungeon'' is a roguelike, dungeon crawler video game created by indie game developer Red Hook Studios. The game, presently in Early Access for personal computers, is expected to have a full release in January 19, 2016 for Microsoft Windows, OS X, and Linux computers, with a release for PlayStation 4, and PlayStation Vita consoles a few months later.
''Darkest Dungeon'' has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited. Played out in a mix of real-time movement and turn-based combat, a core feature of ''Darkest Dungeon'' is the stress level of each hero that increases with further exploration and combat; a character sustaining a high stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer. This concept was drawn into the game by the developed based on film characters that suffer from the traumas of combat stress such as from ''Aliens'' or ''Band of Brothers''.
==Gameplay==
''Darkest Dungeon'' is a role-playing game; at the game's onset, the player is told they have inherited a gothic mansion but the dungeons below are infested with monsters and other evil creatures that come out of various portals. The player must clear out these dungeons and close the portals before they can take onwership of the mansion. To do this, the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within. Prior to entering a dungeon, the player can use facilities in a town near the mansion to dismiss or recruit more heroes, send heroes to perform various activities that will heal them, gain new combat or camping skills, reduce their stress, or remove any afflictions that they incurred while in a dungeon, and buy and sell equipment and supplies to outfit their heroes, using money and loot gained during dungeon runs. Many of these facilities can also be improved to add more benefits or options to the player. The player can recruit up to twenty heroes on their roster at any time; each hero belongs to one of fifteen character classes, and has their own statistics and skills that can be upgraded over time. If a hero dies while exploring a dungeon, that hero is lost for good.
Once the player has completed preparations, they select four of their heroes to go explore a dungeon. Access to most dungeons requires completing several previous dungeons and collecting specific types of loot, with such later dungeons being more difficult than the earlier ones. Dungeons are procedurally-generated in a roguelike manner, and presented as a series of interconnected rooms with hallways between each. The parties move between rooms in a real-time, side-scrolling view, with the potential to discover interesting objects to search or random combat encounters during this time. When the party reaches a room, they may be forced into combat, but once clear the room remains a safe zone allowing the player to apply healing and other remedies to the party. When combat occurs, it plays out in a turn-based manner, with each character having their own order based on initiative. Heroes can use attacks, magic, special skills, or items during their turn to defeat the other party. The order which the party moves through the passages and rooms is critical as it affects who may interact with various items, and the available actions that a character can do while in combat; for example, a swordsman in the back of the party cannot easily attack, while range-attack characters like archers and mages can. The positions of heroes can be changed around, but this can consume time or a combat turn. While each dungeon has a target goal, the player can opt to leave the dungeon at any time, retaining all loot collected but forgoing the reward for clearing out the dungeon.
A core element of ''Darkest Dungeon'' is the concept of a hero's stress level or resolve. Though a hero will have little stress when they are hired, it will worsen from a number of factors encountered while in a dungeon, such as adventuring without food or light sources, seeing the death or wounding of a fellow party member in battle, or from blights casted on them by enemies. If the hero's high stress remains unchecked, they may develop afflictions that will interfere or possibly enhance how they are controlled and react in battle. A hero may become frightened and refuse to fight directly, or they may become more invigorated within battle and perform better. Once they gain these afflictions, they can only be removed back in the village and by performing special activities. Stress can be lowered while in a dungeon through camping offered at specific locations, or other restorative items, as well as when back in the nearby town. While camping, the characters will have another set of available skills that can be used to help relief stress and help with other party members.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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